If your first person character falls through the floor of your game level you may need a terrain collider.
Imported asset falls through floor unity.
He kept falling trough the floor.
On the object i added a rigidbody and it already has a box collider.
I created a plane in unity.
Sweet then i added a rigidbody to my dude and added gravity.
But the imported fbx object as prefab falls down as game is started like object with physics component.
I m using the official unity tutorial.
It doesn t work.
Model created in unity eg gameobject create object cube is not falling down in y axis.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
I have not added rigidbody to the object.
I want my imported object should behave like one created in unity3d.
I figure i needed to add a terrain collider and then on the trigger move the rigidbody with a vector force of up.
If your floor really is a single solid object the next thing i d check is that the physics loop is running at a high enough frequency that the player can t fall too far into the object before the next tick.
It keeps falling through the floor.
The mesh does not align correctly to the character the character fell through.
This happens most often when you fall between the cracks on badly modeled joined terrain due to floating point rounding errors.
I added a terrain object and gave it a texture to make my floor.
Then added a rigid body the character fell through the plane i then added a mesh collider and attached the mesh for the character to the collider.
However my object falls through the floor.
I imported the robot kyle asset from unity 3d.
How to set up collision.
This will stop objects such as obj fbx max e.